![]() A leader who learns to bond with an area, to shield those within and control who can come and go. A traditionally all-female assembly of wandering liberators who savagely punish those who enslave or oppress. ![]() Warriors who draw upon the power of one of Risur’s fey titans. Psychic thieves who steal their victims’ memories of being attacked. Clever speakers who learn to influence minds with the subtle power of their voice. The near-destruction of the world granted scattered individuals powers of entropy and annihilation. Form a bond with a particular city, and enjoy the benefits of urban life no matter where you travel. A mob of witches and scoundrels who steal magic and purvey curses."When a bow ain't strong enough, and magic takes too long, an' some big ol' ogre's comin' to kill y'dead, you'd reckon you're dead as a doornail. #Unique dnd 5e homebrew classes professionalĪrfiscal Avis, Professional Gunslinger Bounty Hunter.Ī gunslinger is a class that is like the lovechild between an archer, and a wizard. They use innate magic to improve their damage output, either directly or indirectly, actively or passively. Wherever they're a sniper hundreds of feet away, or a vigilante 10 feet away, they're a deadly force for all enemies to fear.Īs a Gunslinger, your damage relies on you staying just behind the front lines, or even in the very far back, taking down key targets from afar with your mastery of both firearms, and a bit of magic. You can make a Gunslinger quickly by following these suggestions. First, make your highest stat Dexterity, followed by Intellect. ![]() Second, choose either the Folk Hero or Soldier background, depending on which would fit your character more. Third, choose a firearm, a simple weapon like a shortsword, and a gaming set. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Gunslinger level after 1st Hit Points at 1st Level: 10 + Constitution modifier "I reckon y'all are gonna be six feet under, when I'm done with ya." Requirements Īs a Gunslinger you gain the following class features. Skills: Choose 2 from Deception, Intimidation, Investigation, Perception, or Sleight of Hand. You start with the following equipment, in addition to the equipment granted by your background: ( a) A firearm of your choice & a dagger.Spells and Whatnot Firearm Mastery Īt 1st level, you choose one of the following firearm masteries. At 11th level, you can choose another one. You can dual wield Revolvers with no downsides. In the regular range of Snipers, you have advantage on attack rolls, and no longer get disadvantage in the long range. #Unique dnd 5e homebrew classes professional.
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